i´m currently exploring SMP for our upcomming project and i have some questions regarding the use of ASP. I´m usin an ASP on my GameObjects (since i want them to support 3D sound) and i have their Audioclips grouped in SMP including a Cap.
Ho do i reference/play them in my GameObjects classes, that the cap i taken into account? AudioSourcePro.Play() seems to ignore the Cap completely.
It seems that i have in general much less controll/methods available using the functions in AudioSourcePro, then in the SoundManager.PlaySFX class.